As I described in the previous post in this series, soundscapes have numerous components, which are the sounds from individual noise sources (cars, people, trains, a dishwasher – whatever). When your brain processes the sound, some of these components will stand out in your conscious awareness, while the rest are not processed consciously, but form […]
You know when a certain place just doesn’t sound right. You might say it’s “too noisy” or it’s “echoey”, or maybe it’s “weirdly quiet”. Sometimes a certain sound is part of what makes the place feel good – think of surf sounds in a beachside bungalow, or sounds from a playground in a nearby café. […]
To simulate acoustic reverberation in a room, SoundSoup needs to take a “dry” sound recording (with no reverberation) and add the effect of reflections from the walls, ceiling and floor of the room, as well as reflections of the reflections; reflections of the reflections of the … etc. Each of these must be added to […]
https://stirfrysoftware.com.au/wp-content/uploads/2017/10/iStock-539671714.jpg49127360Rob Bullenhttps://stirfrysoftware.com.au/wp-content/uploads/2016/08/Stirfry-Software-A-oustic-Modelling-Software2.pngRob Bullen2017-10-18 04:44:282017-12-18 07:43:36How does SoundSoup model Sound Reverberation in a Room?