Entries by Rob Bullen

Sound Quality

The quality of sound that is consciously heard in a space is what traditional “acoustics” is all about, particularly if that sound is music. There are schools, theories, numerous research projects and multiple textbooks devoted to the topic of producing the prefect acoustic environment for listening to various types of music. I am not even […]

Intruding Sound

In the previous post I described the role of background sound in a soundscape. In this post we concentrate on intruding sound – sound that comes from outside the space we are designing. This is almost always NOT sound that you particularly want to focus on – rarely do we want to be consciously aware […]

Background Sound

As I described in the previous post in this series, soundscapes have numerous components, which are the sounds from individual noise sources (cars, people, trains, a dishwasher – whatever). When your brain processes the sound, some of these components will stand out in your conscious awareness, while the rest are not processed consciously, but form […]

What are Soundscapes?

You know when a certain place just doesn’t sound right. You might say it’s “too noisy” or it’s “echoey”, or maybe it’s “weirdly quiet”. Sometimes a certain sound is part of what makes the place feel good – think of surf sounds in a beachside bungalow, or sounds from a playground in a nearby café. […]

How does SoundSoup model Sound Reverberation in a Room?

To simulate acoustic reverberation in a room, SoundSoup needs to take a “dry” sound recording (with no reverberation) and add the effect of reflections from the walls, ceiling and floor of the room, as well as reflections of the reflections; reflections of the reflections of the … etc. Each of these must be added to […]